News

Make do

Choosing objects and materials and making them work for desired ends come naturally to young children. Jane Drake explains how early years practitioners can encourage learning and prompt discoveries We live in a rapidly changing world, with technology becoming more sophisticated and ideas ever more ambitious. Many of us lead busy lives and welcome any new gadgets which help us to perform tasks more efficiently or quickly. Our homes and furniture are built to fit in with lifestyle and clothes are designed to suit our wide range of needs - sports, leisure, outdoor wear. Food is prepared and packaged to cater for different dietary needs.
Choosing objects and materials and making them work for desired ends come naturally to young children. Jane Drake explains how early years practitioners can encourage learning and prompt discoveries

We live in a rapidly changing world, with technology becoming more sophisticated and ideas ever more ambitious. Many of us lead busy lives and welcome any new gadgets which help us to perform tasks more efficiently or quickly. Our homes and furniture are built to fit in with lifestyle and clothes are designed to suit our wide range of needs - sports, leisure, outdoor wear. Food is prepared and packaged to cater for different dietary needs.

Children themselves become 'consumers' of design and technology at a very young age, often expressing their preferences, and their reasons for these, quite confidently - 'I don't like wearing those shoes because they are too hard to fasten'. In making comments such as these, they are already showing an awareness of design. If they are offered a choice, they are likely to select products with design features that suit their needs - for example, a pair of shoes with Velcro fastenings which can be put on quickly so as not to lose any playing time!

Children often show a keen interest in how things work or how they are made, asking questions such as 'What makes the wheels go round?' or 'What makes it stand up?' Time spent talking with children about why particular materials or techniques have been used and opportunities for looking closely at or dismantling objects, such as a mechanical clock or a cardboard box, will help them to understand the world around them and to prepare them for solving real-life problems.

If children are to become active 'designers' and 'makers', they need plenty of opportunities to explore materials. They also need to be taught how to use tools safely and be supported in practising skills and techniques. Crucially, they need a purpose for making and building. The practitioner has a role to play here in setting challenges, such as 'Can you build an outdoor shelter for the nursery teddy bear?' or 'Can you make a toy box big enough for all Kipper's toys?' Although planned challenges can lead to good-quality learning experiences, the practitioner should also recognise and value the opportunities that occur spontaneously in children's play. These arise from children's own interests and will provide a very real context for learning. Take, for example, a group of children who are playing in the home corner and discover that the chairs around the table are all too low for the doll. They have found a 'real' purpose for designing and making, and their challenge is to produce a chair high enough to enable the doll to reach the table.

Of course, as their work progresses, they will be presented with all sorts of other problems which will need to be addressed - the legs aren't strong enough, the seat surface is too slippery. Sometimes it is not a matter of designing and making something from scratch, but of altering it to suit specific requirements. If it had been the case that the chair had been the correct height but that, unsupported, the doll repeatedly fell off the seat, the children may have decided to attach a strap to the chair to secure the doll.

Having decided on a solution to a problem, the next step is to think about how ideas will be realised. The children need to consider the suitability of materials, how they are going to cut, join and fix materials and the tools they will use. It is important for children to understand that there are no right or wrong answers here. Three children faced with the same challenge will probably produce three very different outcomes, but all three may be equally successful in achieving the objectives. It is also important for children to respect the ideas of others and to realise that sometimes pooling ideas and working collaboratively can be effective.

Permanent provision should be organised in a manner that enables children to access resources independently (although there may be the exception of some tools that practitioners prefer to be used only under adult supervision). The workshop is an obvious central place for many tools and materials, and indoor and outdoor, construction equipment is also a valuable resource. If they know where to find equipment, and how to use it, children can respond immediately to spontaneous challenges - to build, to experiment, to test and to go back and make improvements.

The thinking that takes place in children's minds throughout the designing and making should be valued as highly as the end result itself. Evaluation and modification are vital aspects of the design process. Children should have a 'safe' area to keep their work, so that they can return to it over a period of time, and all children should be taught that they can look at other children's work in this area but only touch it with their permission.

NW

Jane Drake is a nursery teacher at Cottingley Primary School, Leeds, and the author of Planning Children's Play and Learning in the Foundation Stage (David Fulton, 14)